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AI Literacy for Grade 1 - Workshop 1

Designing Age-Appropriate Technology Education Through Iterative, Learner-Centric Practice 

90%

of students mastered core concept:
"Humans control machines"

Design Methodology: Human-Centered Design + Learning Sciences

Collaboration: LLM-assisted curriculum development + educator expertise

Framework: IB Primary Years Programme + Digital Citizenship standards

Age Group: Grade 1 (ages 6-7) | Timeline: 3 weeks pre-design + 1 pilot workshop + ongoing iteration

Design Journey

Design Journey

Navigate through the workshop design process by clicking on the sections below. Discover how data, educator feedback, and student needs shaped every decision—from assessment design to activity mechanics. You can return to this navigation anytime using the 'Back to Top' navigation links.

process

Design Process

Key pivots

Key Pivots

Pre-test S1

1st graders can distinguish between alive vs non-alive

Pre-test S2

1st Graders are still confused around toys being non-alive.

Pre-test S3

1st graders think robots have feelings.

Post-Test S1

Post-test: Student 1 shows successful retention and understanding of the workshop concept, "Humans control machines."

Post-test S2

Post-test: Student 2 successfully demonstrates the core workshop concept: "Humans control machines."

Post-Test S3

Post-test: This student successfully demonstrated retaining the workshop concept: "Humans control machines."

Data Analysis

Data Analysis

Design Principles

Design Principles

UNESCO framework

UNESCO Framework

Gamification

Reflections

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